WOW! What a week for games. The next several weeks are going to be an overflowing vat of gaming goodness. There is so much gaming goodness, I thought I would show you instead of just telling you… (for those readers who are new to photo viewing, click on the first image and it will bring up a viewing window with a larger version of the image and the caption as well as arrows to continue looking at the images)
…and then I realized that I didn’t even get pictures of the epic six-game run of Roll For It we played when my parents came over one night, in addition to a game of Get Bit.
(4 players) Small World Tunnels is a variation I had yet to play even though we have owned if for a LONG TIME. Combining two sets was mildly confusing, but the main complaint was making sure all of the pieces made it back into the correct boxes at the end of the game.
(5 Players) Timeline was fun, and I would play it again. But, the majority of the events were European events I was unfamiliar with.
(5 Players) We gave Machine of Death another try with a different group of people. It didn’t go over as well as the first time, mainly due to poor rolling (I think we rolled high once out of 8 rolls). We soon put it away without finishing.
(4 players) What do you do to get over the frustration of a non-winnable cooperative game? Pull out a kids game and let four adults kill each other’s fish. 😉
(3 Players) We had a board game day instead of playing Pathfinder this week. As you can tell from this picture of Tsuro, green was already out, and there was no way for red/white to not run into each other. No winner.
(3 players) Take it or Leave it is a fun alternative to Roll For It, though it won’t fit nicely in a purse. The trade is you have action cards and scoring cards and wild card dice.
(3 players) Lineage was an extremely beautiful though complicated game. In the end it was fun, but it would take several play-throughs to grasp the rules enough to enjoy playing it. In a nut shell: when the seasons change, your student/master markers can’t move through the current season. Your student is trying to become a master before other students, collect chi (to defeat the emperor and general) and undo damage done by the general/emperor at the same time. There is a high level of strategy involved in playing each part and many ways to achieve goals.
(5 Players) One Night Ultimate Werewolf was a great update to the large rounds of Werewolf that result in a lot of “outed” people sitting around with nothing to do. Instead, at the end of every “night” players vote on the werewolves, lynch them, and everyone switches roles in the next round and everyone can still play. There are some interesting characters who come into play. I don’t know if this is the kind of game for me though, I’m not good at lying on the spot.
(6 Players) Neptune’s Pride is a free online strategy space game. A friend we used to play D&D over Skype with started the game, and Tim and I decided to play it. I was considering doing a Let’s Play until I found out the game would probably take a couple of weeks of checking in a couple times a day to route ships and spend resources…not too exciting to the viewer, but kind of interesting in game.
(2 Players) World of Warcraft is being played again after almost 8 years. My husband and I are not playing with friends or anything. We just want to putter around and do stuff without having to align with people. So far, it has worked (we just reached level 20) Previously, we played Horde characters, this time we are going with Werewolf type creatures. I’m also a Druid so I can change into a large variety of creatures.